An Evaluation of Information Technology Projects for Higher Education

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Shirley Alexander & Jo McKenzie

Institute for Interactive Multimedia

University of Technology, Sydney
Australia

Executive Summary

The aims of the study

The main purpose of the study was to determine how the use of information technologies in university learning and teaching benefits student learning. The results of the study will help decision-makers to make more informed judgements about the costs and benefits of introducing greater levels of information technology to university learning and teaching. The study will also enable staff working in diverse contexts to maximise student learning outcomes, through the use of appropriate learning strategies and information technologies.

The study

The study reviewed 104 of a total of 173 projects which received funding from the Committee for the Advancement of University Teaching (CAUT) in 1994 or 1995, and which made significant use of a range of information technologies to develop student learning materials. The project leaders of 104 projects responded to a questionnaire on project design, development, evaluation and implementation. From those projects, 20 projects, representing a diversity of types of information technology, learning design and discipline areas, were selected for a more detailed study through project document analysis and interviews with staff and students. From these, a further eight were selected as major case studies. One additional case study which did not receive CAUT funding was also developed to complete the range of information technologies and discipline areas represented in the study.

The results

The project considered both tangible and intangible costs and benefits of projects within the context of a range of objects affected by the project: students, staff, departments, institutions and society.

Costs

The total of the CAUT funding received by the 104 projects reported in this study was $4,247,538. A number of costs were also identified for a range of stakeholders in the project.

Very few costs were borne by students, with the exception of one project which required students to have access to a computer and a modem. Some students reported a cost reduction, as they no longer had to pay for travel to undertake particular learning experiences. Many of the staff involved in projects incurred a high cost in terms of time, resulting in loss of research and personal time. In some cases this had a negative impact on their opportunities for promotion and tenure. For some departments and institutions, the cost of making the information technology available was high, as was the cost of the support infrastructure.

Benefits

Although the focus of the study was on the benefits for student learning, a range of other benefits, both tangible and intangible, were identified.

Benefits for students

The benefits of the projects for students were of four kinds:

Examples of positive learning outcomes which resulted from students' use of information technology (IT) projects, as illustrated by the major case studies, include:

Benefits for staff

The benefits for staff of involvement in the projects included: job satisfaction flowing from the improved learning of their students; increased understanding and skills in the use of information technologies; an improved understanding of student learning, student needs and difficulties; an improved understanding of their own discipline area; enhanced enthusiasm for teaching; and, for some, an increase in personal profile.

Benefits for departments, schools or faculties

The major benefit for departments was the staff development opportunity afforded by individuals' participation in the projects. This sometimes led to significant changes in teaching approach in areas other than the designated project, as staff developed enhanced understanding of learning and teaching. For some departments, the project outcome helped staff to cope with decreased resources, without a commensurate decrease in the quality of teaching. Finally, the teaching profile of some departments was raised as a result of external recognition of the innovation.

Benefits for institutions

The major benefit of involvement in the projects for institutions, was the resulting enhancement of their reputations as innovators in teaching and in the use of new technologies. Some used the projects as examples of good teaching in their submissions to the DEETYA Quality Rounds, while others show-cased the projects at recruitment exhibitions in Australia and overseas.

Benefits for the community

The community is the ultimate beneficiary of the outcomes of these projects, particularly when they result in improved learning. Some project outcomes (CD-ROMs, videotapes, etc.) are also used by professional bodies, high schools and other community groups.

Factors affecting the outcome of information technology projects

This study highlights the range of factors that have an impact on the development of information technology projects that aim to improve learning in higher education. The use of a particular information technology did not, in itself, result in improved quality of learning or productivity of learning. Rather, a range of factors were identified which are necessary for a successful project outcome, the most critical being the design of the students' learning experiences. In the absence of evaluation data in a large number of cases, judgements were made about the success of the outcome by the team conducting this evaluation, after reviewing the project's use and interviewing staff and students where possible.

Factors contributing to a successful learning outcome

The composite profile of a project which is successful in improving learning in the originating institution, is one which has the following features:

In addition to the above profile, projects which have been adopted in multiple institutions are those which typically:

Factors contributing to an unsuccessful learning outcome

The profile below represents projects that in general were not successful in achieving the desired learning outcomes. Each of the features described below was encountered in at least one project in the study. For many projects the presence of only one of the following features was sufficient to result in its failure to achieve desired outcomes. A very small number of projects were able to achieve a positive outcome despite the presence of one or more of the following features. In these rare cases, the turn-around was a result of the project leader recognising the problem early enough to rectify it.

Projects which were not successful:

Although the majority of projects were not implemented beyond the institution in which they were developed, there was also evidence that some projects were not fully implemented within the originating institution. These projects typically ceased to be used when the project leader left the institution, or was allocated a different teaching load. Projects in this category were those which:

Recommendations of the study

The major recommendations of this study concern the need for information technology projects to be developed in the same scholarly and professional manner that is currently exhibited in other areas of academic work, such as research.

While much of the early development of information technology projects has been the domain of the enthusiastic experimenter, significant educational software development has become a professional and multi-faceted activity, requiring the interplay of expertise in learning design, project management, financial management, interpersonal skills, programming, graphic design, media digitisation and evaluation.

This study makes the following recommendations for improving the outcomes of information technology projects.

Funding

The study recommends that:

  1. Projects which involve significant software development receive funding allocation in three separate stages, with funding of each stage contingent upon successful completion of the previous stage. The three stages are:
    • project planning and evaluation;
    • project development, implementation and evaluation;
    • project maintenance.

  2. Sources of funding be identified for the purchase of IT projects developed elsewhere.
  3. Funding opportunities be identified to enable institutions or departments to make any necessary modifications to IT projects developed elsewhere, thereby enabling their implementation at more than one institution.
  4. A higher level of funding be allocated to projects which include partners from more than one institution.
  5. Priority in funding be given to projects which are linked to the strategic plans of the faculty or institution.
  6. Project developers be encouraged and supported in seeking additional funds through alliances and partnerships, to facilitate continuous improvement of their project.
  7. Project selection

    Projects which are selected for development should exhibit the following features:

  8. They should focus on a clearly identified need, with supporting evidence that the need exists.
  9. They should articulate a clear learning and teaching strategy for project development, which is based on current and relevant literature in the discipline and in higher education literature, and explain why they expect the project to be successful.
  10. The project plan should include a business plan which identifies the costs and benefits of the project for students, staff, the department and the institution, as well as providing evidence of market research which supports the potential use of the project outcomes, outside the originating institutions.
  11. The project plan should nominate the person (or the process to be followed in securing the person) who will act as project manager, and provide details where possible of that person's previous experience in project management of software development.
  12. The project plan should provide details of the source of technical support, expertise and advice to be used in the project.
  13. The application should include a comprehensive evaluation plan which articulates a well developed strategy, and identifies the resources required to implement the plan.
  14. The application should include a detailed implementation plan which identifies: the learning context in which the project will be used; the support which will be available to students and staff using the project; and the computers which will be used by students (where applicable).
  15. The application should include a detailed implementation plan which identifies: the learning context in which the project will be used; the support which will be available to students and staff using the project; and the computers which will be used by students (where applicable).
  16. Staff development

    The study recommends that:

  17. Staff development opportunities be provided in the areas of project management, working effectively in teams, evaluation of IT projects, and legal issues related to IT development, for current and potential project leaders.
  18. Staff development opportunities be provided in good practice in teaching.
  19. Opportunities be provided for all team members who have developed successful projects to share their experiences and products with others.

    Staff support

    The study recommends that:

  20. Institutions which make a significant investment in the use of information technologies in learning, maximise their investment by:
    • providing or identifying ways in which staff might receive teaching and learning, technical and evaluation support; and
    • (where institutions have policies and procedures in place) recognising and rewarding successful IT project developers.

    Project design and development

    The study recommends that:

  21. Academics participating in IT design and development projects are encouraged to:
    • apply good teaching practice to the design, development and implementation of IT projects;
    • consider revising the method of assessment of student learning to reflect changes in the content and process of learning, which are expected to occur as a result of students' use of the project;
    • initiate activities which encourage students to reflect on their own learning in terms of content, process and the ways in which the IT project is encouraging an approach which they might not have encountered before;
    • provide support for students who are engaging in learning activities, such as working in groups, that they have not encountered before.

    Dissemination of projects

  22. Institutions are advised to review their policies of intellectual property and copyright to reflect the issues resulting from the development of information technology projects.
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